As for these armor styles, I suppose it all comes down to how they are tweaking the hit chances. If our armor rating (and level) will actually make a significant difference to how often and how hard we get hit then it might well be the case that defensive PoP armour will be best in the game for Bossing, whereas Next armor might be best for slaying weaker beasts. And then I will be pleased to buy runescape accounts or not who knows? I truly hope they don’t make all ‘Non-offensive’ totally useless and undesireable.
I agree it is frustrating that they keep changing the armor system. I think many people are getting totally sick and tired of it. Change is one thing.. adding new content…. but fiddling with the same thing over and over again makes it look like there’s a group of monkeys with typewriters in charge trying to write Shakespeare.
I’m definitely looking forward to instanced God Wars dungeons. The Kill Count saver will be very useful. A harder mode being released is also cool for stronger players, which may help the regular boss areas to become less crowded (therefore, a 200K fee won’t even be needed). Regarding hit chances and the new armor system – we’ll see how it goes . Those God Wars updates are really awesome, specially the part about personal rooms, so you no longer can get crashed. It’s was a really clever idea, I’m proud of that as I can earn from Runescape accounts for sale.
I hope they’ll be implemented into the live game as soon as possible.
Plus, a big hooray for orchestrated RuneScape music! I keep my sounds on a majority of the time, and they really do help me get into the feel of the game. Less computerized and more realistic tunes should be really epic.